// Fill out your copyright notice in the Description page of Project Settings.


#include "PieChartActor.h"

// Sets default values
APieChartActor::APieChartActor()
{
 	// Set this actor to call Tick() every frame.  You can turn this off to improve performance if you don't need it.
	PrimaryActorTick.bCanEverTick = true;

	RootComponent = CreateDefaultSubobject<USceneComponent>(TEXT("RootComponent"));
	if (RootComponent)
	{
		RootComponent->SetWorldTransform(FTransform::Identity);
	}

	VfxChartComponent = CreateDefaultSubobject<UVFXChartComponent>(TEXT("VfxChartComponent"));
	check(VfxChartComponent);
	
}

// Called when the game starts or when spawned
void APieChartActor::BeginPlay()
{
	Super::BeginPlay();
	
}

// Called every frame
void APieChartActor::Tick(float DeltaTime)
{
	Super::Tick(DeltaTime);

}

